Thursday 28 May 2015

LO5: Task 1: Reflection on Feedback

1) Have needs/expectations been met for this client brief and target audience?

For this unit, "Scriptwriting for Media Products", we have been tasked with creating a five minute TV news broadcast script for the news section on the Sheffield Live TV programme 'The Games Corner' (week commencing Monday 9th March for broadcast later on in the same week). As part of our group, Alex and Will researched topical gaming news items during the week we were assigned, I wrote up this research and Danielle amended the format and layout of our script. We submitted our completed script to Sheffield Live TV and we gained client feedback in order to make amendments to our script so that it is ready for broadcast. Vicky Kilby is one of the presenters of 'The Games Corner'. We gained feedback from this industry professional in order to improve our script. 

The Games Corner will be broadcasted pre-watershed during the day time and will therefore have an audience between the ages of fifteen and thirty. This is because typically the demographic who play games the most are school, college and University students as they are most interested in gaming and have the most free time to dedicate to gaming. We have thought about the target audiences age in our script when we mention a variety of different games with different PEGI ratings such as "Disney Infinity 3.0" with a PEGI age rating of 7+ in contrast to "Project Cars" which has a PEGI rating of 3+. This is so that at least one of the games mentioned will be age appropriate for the audience member. Stereotypically, it is assumed that more males spend time gaming than females, although according to the graphic below the gender split is becoming more equal with the 2015 gaming gender ratio in the US being 56% males to 44% females.The gender of The Games Corner target demographic has been considered in the script where we mention gaming technology such as the "Sony Morpheus Virtual Reality Helmet" as this is an entirely gender neutral product that will appeal to everyone regardless of gender. Also, the target audience of The Games Corner will be from Sheffield as the show will be broadcasted on the Sheffield Live! television station which exists to serve the local community. We considered this in our script when we mention the Sheffield gaming company "Sumo Digital" in order to provide relevant local gaming news. 

2) What were the clients likes and dislikes?

As part of her feedback, Vicky explained that our script was very focused on the technology side of gaming news and we needed to have more rounded content that also featured news about new gaming releases. Most of the news items we featured contained technology, including "Sony's new Morpheus Virtual Reality Helmet" and "Playstation Vue". She detailed another weakness of our script which was a lack of local gaming news in the content. Additionally, Vicky mentioned that our script could be more entertaining and interesting. 

It is important that these weakness were highlighted so that we could improve the script to make it more appropriate for the target audience of The Games Corner. This includes making the script more entertaining by adopting an informal, conversational style and making it more interesting by adding in varied content that covers all corners of gaming. Also, it is important that we include local gaming news, such as a new release by Sumo Digital or Team Cooper, because The Games Corner will be broadcasted through Sheffield Live! TV, which is a community television station that exists to serve the local community.

3) What are the relevant changes that need to be made to the script?

Therefore, in recap, the elements of the script that need improving are:
  • Less technology focused content and more interesting general gaming news items.
  • More features on the local Sheffield gaming industry. 
  • Less formal speech and more interesting, informal dialogue.
It is important that we make these amendments in order to improve our script and make it appropriate for broadcast so that it is suitable for the target audience. We are going to change our script by adding in more content that is centred around new gaming releases, as opposed to just gaming technology. Also, we will include more news items featuring the local Sheffield gaming industry to make it more suitable for the television station, Sheffield Live! which exists to serve the local community. Finally, we will adapt the dialogue to be more informal and interesting in order to make the news not only informative but also entertaining. We will do this by adding in more regional dialect into the script.

4) Is the content of the product correct?

Based on the content and layout, I believe that our script meets the needs of a news script because:

  • It is written in a formal style, similar to the example news script I previously analysed. However, due to the fact that the purpose of The Games Corner is to entertain in addition to inform, we are going to adapt the language in the script to make it more informal and conversational to suit the target audience. This still allows our revised version of the script to meet the needs of a typical news script as it has a different purpose. 
  • The house style of our script follows stylistic conventions of a typical news script because it is written in the 'Courier' font and has a size of 12.
  • Our script contains several layout conventions including intro information such as SFX and GFX at the top right hand side of the first page. Also in the content is transition information on the right of the page in between the dialogue to indicate which visuals will be appearing on screen.
  • Just like the example script, our news script is written in a formal style and therefore its mode of address is teacher to pupil. However, when we have amended our script to make the dialogue more informal, the mode of address will change to peer to peer. 
  • In contrast to the example script, in our news script we missed off some shooting script conventions including camera directions, angles and transitions and location description/time of day in our intro information. We will ensure to include these conventions in the revised version of our script.

5) Does it meet legal and ethical requirements?
Our script complies with Ofcom broadcasting codes because it does not contain any of the following: inappropriate content for children under eighteen, unfair bias, copyright infringement or liable. Instead, our script is appropriate for pre-watershed scheduling.

We must ensure that the content featured on our show is appropriate for children under the age of eighteen as The Games Corner will be broadcasted pre-watershed. The regulator Ofcom has specific guidelines regarding the protection of under eighteens, including rules strongly opposing any "material that might seriously impair the physical, mental or moral development of people under eighteen".  When featuring games with a PEGI rating of 18, we must endeavour not to show any unsuitable gameplay footage or make reference to any inappropriate content in the game. 

Our script will be appropriate for pre-watershed scheduling because it the content is appropriate for a daytime audience. According to the industry regulator Ofcom, the purpose of the watershed is 'Protecting children from harmful material on TV and radio is one of Ofcom's most important duties'. Ofcom describes unsuitable material to 'include everything from sexual content to violence, graphic or distressing imagery and swearing'. Our television programme, 'The Games Corner', will be suitable for pre-watershed scheduling because it will not contain any of this unsuitable content. 

In regards to bias, opinions are allowed in the script to a certain degree because we will essentially be promoting and advertising the games. To avoid bias becoming an issue however, in our script we have tried to show a balance between the opposing positive and negative opinions in order to not appear one-sided or only providing one side of an argument. Also, due to the remit of the show being broadcasted on the Sheffield Live! television station, bias is allowed because we aren't being employed or funded by the gaming companies of the games we are reviewing and featuring.  

When using music, graphics and gameplay footage we must first gain permission from the owners of the content in order to legally use them in our show. This is important so that we do not infringe any copyright laws. Alternatively, regarding music, we could completely avoid any possibility of copyright infringement if we instead source our music from a license free site such as Creative Commons or we could create our own original music for the show. 

We will make sure that the information we broadcast is not false or libel by taking it from reliable sources such as the website IGN. It is important that we reference all of our sources in case there is an issue with the information because then it can be traced back to the original publisher and so we will avoid any problems.                                                                                                                                                    
                                       

Monday 18 May 2015

LO4: Script Annotations

To improve the script, we acted on Vicky's feedback by:
  • Using more colloquial language and phrases such as "gonna", "right", "got rid" and "way better" in order to make the dialogue more informal and conversational.
  • Replaced news items about gaming technology with a feature on the game "Disney Infinity 3.0" to make the information more varied and interesting.
  • Included news regarding the locally based gaming company "Sumo Digital" so that the script is appropriate for the remit of Sheffield Live TV as the station exists to serve the local community. 
Below is a comparison of the first draft script we submitted to Vicky and adjacent is a copy of the new revised script we created based on her feedback. Any altered dialogue has been highlighted in yellow, whereas any new dialogue has been highlighted in blue
Pages 1 Comparison
Pages 2 Comparison
Pages 3 Comparison
Pages 4 Comparison
Pages 5 Comparison
Pages 6 Comparison
Pages 7 Comparison
Pages 8 Comparison


Thursday 7 May 2015

LO4: Task 2: Analysis of Feedback

When Vicky delivered her feedback, we found the majority of her comments to be positive, with the suggestions for improvement being constructive and helpful. She was impressed with both the balanced dialogue between the two presenters in the script and the general detail we went into. Additionally, Vicky felt that all of the information was relevant and the amount of dialogue was appropriate for the television show.

In contrast, Vicky felt that the script could have been more "fun", as it seemed quite formally written in a similar style to the dialogue on BBC News, however she believed that regardless it would "fit in with the show". Therefore, to improve our script we shall modify our dialogue by adding in regional dialect and slang phrases to make the speech more informal and conversational. Based on Vicky's feedback we also need to highlight the local gaming scene, indie games and events in Sheffield, instead of purely focussing on International gaming news and technology. 

Overall with regards to improving our script, we are going to research and include information on local indie games companies such as Sumo and Rockstar. Also, we will change our dialogue by looking into stylistic conventions of other conversational news programmes such as BBC's Newsround to make our speech less formal.

Wednesday 6 May 2015

LO4: Task 1: Script Feedback from Vicky Kilby


Today we gained verbal and written feedback on our script for the news section of The Games Corner, Episode One. We provided the presenter of the show, Vicky Kilby, with a series of prompt questions to help her tailor her response to regard elements of the script that are most successful, elements that are less successful and suggestions of improvements. 

"Strengths:
- Is presented well.
- Is easy enough for presenters to read and sounds relaxed.

Weaknesses:
- Is a little too bulky - Don't want viewers to turn off!
- Is straying a little from gaming into tech (Try to involve local news/indie games for future ref).

Overall:
I think that it is good, just be careful about straying too much away from gaming, for example you could cover indie games that are in development - I know of a few that are in Sheffield, cover future events that are in the UK i.e. Minecon, tournaments etc. Also be careful not to put in too much information - this is easily done but it could ultimately put a viewer off, try to make it not too serious and try to make it entertaining without being too cheesy!"




Monday 27 April 2015

LO4: Peer Feedback for Blogs

Danielle's blog is really detailed however she still needs to complete LO1 Task 3 which is the comparison of the five example scripts she found. She must reference the websites where she found these example scripts. Danielle also needs to finish her "LO3 Style & Content" blog post as there is a heading but no text describing the function of sound effects. Additionally, she needs to upload the meeting minutes but has successfully uploaded her mind map and production schedule. 

Tuesday 10 March 2015

LO2: Task 4: Moodboard


LO2: Research & References



We used sites such as IGN and BBC News in Gaming for research into the stories for the script. Here's the page for the Minecraft story used in the script.

Stories researched:

Anticipated game Project Cars has been delayed for the third time in a row, resulting in the game’s launch date to be moved back another month. According to publisher Namco Bandai, the hyper-realistic racing sim is now expected to be released in “mid-May” time, and this was to ensure the final build matches fan expectations.
Developer Ian Bell confirms out of the critically-acclaimed racing games that this will be its most “grand and intricately detailed of them all”.

The widely loved sandbox game Minecraft, based on players having the ability to create whatever they please in an open-world, is currently facing a ban in Turkey for being “too violent” and that its depictions of violence “cannot be ignored” according to the Turkish Family and Social Policies Ministry.  This has sparked controversy for gaming fans in Turkey, as Minecraft is believed to be a game solely based on creativity and imagination, rather than an excuse to act as a violent game.

PlayStation Vue, a new project that will act as a cloud-based TV streaming service for both PlayStation 3 and 4, will begin its commercial rollout nationwide by the end of the month for select invitation-only tests. Vue will be targeting “cord-cutters”; people who ditch their traditional cable providers in favour of digital-only services. Vue will let viewers watch many different live TV and on-demand content from networks such as FOX, NBCUniversal, Viacom and CBS. 
The cost of subscribing to PlayStation Vue has not yet been announced, but will first be available on consoles and eventually iPads and other non-Sony digital devices.

Written by Will Hewitt

LO2: Audience Profile of Ideal Viewer

Taylor is 22 years old and is a full time student at Sheffield Hallam University studying Digital Media Production. She loves her course at Uni and aims to work for one of the local games design companies. Taylor lives with her flatmate in the City centre and has a lot of spare time which she generally spends watching television and playing games on their shared gaming consoles. Her favourite games include Team Fortress 2 on PC, Formula One 2014 and Fallout 3 on Playstation 4 and Grand Theft Auto 5 on her XBOX One. She enjoys not only first person shooters but also racing games as she likes using multi-player modes to compete with friends and people online. Away from her games, Taylor is also an avid Sheffield United fan and plays in a local amateur team, so she's really looking forward to the next FIFA instalment which will include some of the national women'f football teams. When watching television, she generally tunes into informative programmes and documentaries and always checks out the latest entertainment news.

LO2: Task 3: Mindmap of Initial Ideas


LO2: Task 2: My Scriptwriting Team

Our group consists of Danielle, Will, Alex and myself. We initially had a meeting to discuss how our roles would be divided. Our group decided that Alex and Will would work together to research topical news items for this week. This information was then sent to me and I wrote up the information into a script format. Danielle then edited the script into the correct format and added stage directions. We created our script for the week commencing Monday 9th of March and achieved our deadline of Friday 13th March. 


LO2: Task 1: SLTV Brief

"You have been asked by Sheffield Live TV to produce a 5 minute TV news broadcast script for the weekly news section for ‘Games Corner’. You will research current games news (new releases/reviews etc) for the week that you have been assigned to help write your script. You will gain client feedback for the script that you produce and be required to make amendments based on the feedback. By completing this unit you will understand scripts, and the part they play in a range of media products. You will be able to generate a range of ideas, and then use one of these ideas to produce a script for a media product, in response to a client brief. You will use feedback gained from a client to revise their script."

LO1: Second Feedback & Feedforward Sheets

Second LO1 Feedback Sheet

Second LO1 Feedforward Sheet

LO1: Feedback & Feedforward Sheet


LO1 Feedback Sheet
LO1 Feedforward Sheet

Monday 9 March 2015

LO1: Task 3: Comparison of Example Scripts

A) STYLE & CONTENT
All of these should be written in 12 pt Courier font, however only two of them use this house style; 'The Godfather' film script extract and the radio drama extract. This is because scripts are supposed to be functional and this is a stylistic convention of scripts. The other three scripts might not have been set out in this conventional way because there is more flexibility with those types of media product. Interviews are often contain spontaneous speech, television news broadcasts often have to change their facts due to the way they are covering current events and video game scripts actually follow a flowchart style format because players can choose various options that consequently lead them on different paths. When considering the layout of the scripts, specific directions are written in between the dialogue to instruct the production team. Examples of these directions include acts in drama scripts, news items for factual media products (written N.I), special effects (SFX), silent, sound off tape and natural sound off tape (SOT and NATSOT). These directions are often abbreviated so into recognisable terms so that scripts are neater and more practical. Other specific conventions of script layouts include 'visual' and 'aural'; which aesthetics we see (including videos, graphics, labels and photography) and the sound effects, voices and music we hear. 

Scripts are used by most members of the production team; including the presenters/actors/interviewees, writers, directors, producers, camera operators, special effects crew, game developers and show runners. This is so that everybody understands what content is going to be created; for example, the script is there so that the actors know what they're doing and saying, so that the camera operators know what, who and when they will be filming certain shots and so that the special effects crew know which sounds and effects they will be using and when they will be using them. Another advantage of the script being accessible to everybody on the production team is that any mistakes or issues can be addressed. Alternatively, video games often feature a synopsis as part of their game play. This is in order to summarise the narrative of the game, providing the players with background knowledge and other helpful pieces of information essential to the game play. 

Various types of scripts use stage and location directions to instruct the actors to carry out certain actions and for the production team to use specific stage dressings. For example, in 'The Godfather' film script extract, the stage directions inform the actor playing Don Corleone of how he should react to hearing the news that his son has been murdered; "Don Corleone blinks. One feels that just for a second he looses all physical strength; he clasps his hands in front of him on the top of the desk and looks into Hagen's eyes". Similarly, sound effects are important in radio drama scripts as they act as cues, instructing the actors and special effects crews as to which sounds should be played to help maintain the verisimilitude of the media product. This is evident in the radio drama script when the cue "Sound: SFX of the room, there is silence between Catherine and Michael and in the background we can make out a TV in the background which is turned on" is written between the dialogue. 

The film and radio scripts will have character descriptions usually at the beginning of the script but also throughout them; this is so the production team know how the writers want the characters look, and to inform the actors of any specific behaviours or mannerisms (in regards to television dramas and film). When considering the description of characters in a radio drama script the purpose of this is to instruct the voice actors how to speak; whether or not to adopt a particular accent or dialect, colloquialisms and idiolect. Descriptions are not usually used in scripts for television news broadcast or interview as these are real life non-fiction events, however the presenters and interviewees will have been briefed by the production team and director prior to recording to ensure that they know whether to adopt a formal or conversational register and that they won't use any vulgarisms or anything inappropriate. Sound effects in scripts are often indicated with the abbreviation 'SFX'. This is a universally recognised term and it makes the script neater and more practical.

Mode of address defines the relationship between the person doing the addressing and the person being addressed. This varies from each script depending on its purpose and level of formality. For example, in regards to the video game script which is designed to entertain, inform and provide guidance in the game, its mode of address is 'parent to child' because of its informal register. Similarly, the television news script and interview script are intended to inform, however their mode of address would be 'teacher to pupil' as they only really have the purpose to provide information and have formal registers. Considering the radio drama and film scripts, the register is informal and the purpose is to entertain the audience and so therefore their modes of address would be 'peer to peer'. 

B) NARRATIVE STRUCTURE
There are four common narrative structures in scripts, these are: single-stranded, multi-stranded, linear and non-linear. In relation to the sample scripts I researched, the radio drama script, film script, interview script and news script are all multi-stranded, as they each present narratives/stories/non-fiction events from several different perspectives. On the contrary is the video game script, which is single-stranded as it tells the narrative from the perspective of the one character in the game that the player is controlling. In this case, all of the example scripts are linear, as they follow a chronological narrative structure. 


SINGLE-STRANDED 
A single stranded script is taken from the perspective of one character. It is taken from first person and is common in film and documentaries. An example of a first person script would be from the 2008 film 'Cloverfield', which is presented in the form of found footage, taken from one of the character's personal video cameras (https://www.youtube.com/watch?v=wxqSIsxMlYQ). Single stranded scripts can also be found in video games, such as Fallout 3; where players create their own character to play from the perspective as in game (https://www.youtube.com/watch?v=LaTCXkTT1t0).

MULTI-STRANDED

A multi stranded script is taken from several points of view and has a particular running order. This type of narrative strand is common in TV dramas and soaps. An example of a multi stranded script would be from the AMC horror drama 'The Walking Dead', which follows a variety of different characters in different places at the same time (https://www.youtube.com/watch?v=6hyS1XV96po).

LINEAR 
A linear script is when the story is in chronological order; it generally has a beginning, a middle and an end. An example of a linear script would be the TV series '24', where events actually take place in real time (https://www.youtube.com/watch?v=7lxDREJ4vTo). Another example of a linear script would be on BBC news when they present the bulletins or when they interview guests. However, a BBC news script is more likely to have a running order as opposed to a narrative structure because it is a factual piece.

NON LINEAR

A non linear script is when the story jumps about; possibly using flashbacks and flashforwards in a non chronological order. An example of this would be the 1979 film 'Quadrophenia', where the last scene actually occurs at the very beginning of the film (https://www.youtube.com/watch?v=ds1aqhxKY7M). The effect of a non-linear script on the audience would be excitement because they have to become an active audience in order to work out what is happening on screen. Non-linear scripts are intended to create spectacle.

C) GENRE
As I previously touched upon, radio drama script, film script and video game script are all informal as they exist in order to entertain the audience. In contrast, both the television news script and the interview script are formal as their purpose is to inform and because they are real life, factual non-fiction media products.

D) TARGET AUDIENCE 
Target audience is something important to consider when writing a script. Regarding the example scripts I have researched, they all have differing target demographics. For the video game script, the target audience is primarily teenagers (ages twelve to approximately twenty), slightly more male to female ratio (as stereotyping suggests that males play video games more often than females however this has been contradicted according to recent surveys) who purchase games using spending money from their parents who are from B/C1/C2 backgrounds. As part of their lifestyle they often play video games as a source of escapism from school/college. The PEGI (Pan European Game Information) ratings of the different gaming scripts also help dictate the age range of the target audiences. Similarly, the BBFC (British Board of Film Classification) provides ages ratings for films and television programmes. These regulators act as a guideline to the platforms that broadcast the content, e.g. Television channels, cinemas and radio stations. For example, the age rating of The Godfather from the example script is rated as a fifteen age certificate, indicating that it is unsuitable for viewers under the age of fifteen. 

Alternatively, the target demographics for the radio drama and film scripts are adults and older people (from about eighteen plus) of a slightly more female to male gender ratio from B/C1 spending powers. However, just like the target audience for the video games script, these people use radio dramas and films as sources of escapism from work life and the toils of the daily grind. These people are generally passive viewers and enjoy various different types of drama, be it soap operas to horror survival programmes. 

Similarly, the target audience for the television news script and the interview script are also adults of an equally split gender ratio. These are people who are active viewers and are interested in keeping up with current affairs and will tune into these media products very regularly. They have the spending powers of A/B as they will be intellectual individuals who have generally made it to the top of their careers. 

Wednesday 4 March 2015

LO1: Task 2: Five Example Scripts

RADIO DRAMA EXAMPLE SCRIPT 

Lincoln University (22/1/??) 'Rose: A Brand New Radio Drama' available at http://rose.blogs.lincoln.ac.uk/2012/01/22/creating-the-script/ [accessed 4/3/15]

'THE GODFATHER' FILM EXAMPLE SCRIPT

Film School Online (1972) 'The Godfather' available at http://filmschoolonline.com/sample_lessons/sample_script_page.htm [accessed 4/3/15]
GAME EXAMPLE SCRIPT

Jott It (22/2/??) 'Script Writing Example' available at http://rgrvwcr.jottit.com/script_writing_example [accessed 4/3/15]
TV INTERVIEW EXAMPLE SCRIPT

Slide Share (23/4/13) 'Script for TV Interview' available at http://www.slideshare.net/ramsz001/script-for-tv-interview [accessed 4/3/15]


TV NEWS EXAMPLE SCRIPT

Jatisalness (??/??/??) 'Television News Package Script' available at http://jatisalness.blog.com/2014/01/10/television-news-package-script/ [accessed 4/3/15]

Monday 2 March 2015

LO1: Task 1: Assignment Brief Scenario

For this unit, "Scriptwriting for Media Products", we have been tasked with creating a five minute TV news broadcast script for the news section on the Sheffield Live TV programme 'The Games Corner' (week commencing Monday 9th March for broadcast later on in the same week). As part of our group, Alex and Will shall research topical gaming news items during the week we have been assigned, I will write up this research and Danielle will amend the format of our script. We will submit our completed script to Sheffield Live TV and we shall gain client feedback in order to make amendments to our script so that it is ready for broadcast. Jasmine Sahu is the production assistant for 'The Games Corner' and Vicky Kilby is one of the presenters. We will be gaining feedback from these two industry professionals in order to improve our script. 

Sheffield Live! originally existed as community radio station that served the purpose of benefitting the local people of Sheffield. On the 23rd September 2014, the community station launched its own television channel.